Showing posts with label My learning. Show all posts
Showing posts with label My learning. Show all posts

Saturday, December 13, 2025

Organising my 'Catch-All's

Over the years, I've kept these sort of 'catch-all' notebooks for collecting the ideas that appear in my head every now and then. Those ideas could be related to stories or projects that I've had in mind for ages, they could be for new stories, or they could be connected to nothing at all and just be something I'd like to keep for later. 

I don't know how often I go back to read those things I've written, especially after I've finished a notebook and moved on to the next one, and all that just leaves those ideas, even if written, alone to be forgotten about until somehow they're picked up again.

Just recently, I've found a solution to prevent that sort of thing from happening.

This might seem excessive or overwhelming

Since I have plenty of spare notebooks in my storage, I've decided to put them to use here (especially the ones that are less practical to bring everywhere I go). What I do with them is this: I dedicate one of them to a specific category that I tend to write about.

Afterwards, with my old catch-alls, I read through them thoroughly and then if I find anything I like or find that seems relevant to something I'm writing (or could potentially write), I copy that idea down into the notebook dedicated to the category that ita fits in.

So far, I have five books.

#1 is for my first major universe/group of stories: my sci-fis set in the planets revolving around Star Piaros (and beyond).

#2 is for my second major universe, where one of my other main projects is set. This is where the characters from Gone Unsupervised! and Agonie Island's other inhabitants live.

#3 is for my other stories that are not set in any of those two major universes of mine. Those stories could be one-off narratives or be set in a universe with multiple narratives, which isn't as 'huge' or as ambitious as my main two.

#4 is for any of my ideas for stories that I'm in the middle of writing that I'm not sure about keeping or leaving out. There are some ideas that I like, but I'm not exactly sure how -- or if -- I should weave them into the story that I planned them to be part of. Sometimes, I rewrite information and come up with new ideas, and I don't know what to do with the old ones that I still believe have potential.

Finally, #5 is for anything that isn't tied to any story that I'm working on, or anything huge set and/or set in stone. This book contains loose ideas, prompts, and just anything that I've written that could potentially inspire something in the future.

Now, because I've organised the things I've written in my old catch-all notebooks by copying sets of writing into their respective notebooks, this makes looking back at my old ideas much easier. This way, I can assume that nothing I've thought about and written down gets buried under assorted compilations of text, never to be read again. And also, this puts many of my spare notebooks to good use.

Saturday, November 22, 2025

Process of drawing 12F.Ave's lineup

As pasted from my logs on my art Tumblr.

Day 1

Here we have sketches of the first four. (I actually changed French’s pose a little since I took the pic). Maybe I should make everyone’s posture as straight as possible so their heights are more accurate…

Day 2
Sketches of the second four are now here!
Fixed up some of the first four’s poses to have them be standing more straight so their heights are more accurate, too. Also wow, I did not know how actually tall some of these guys were. (The final four of the house actually contain the most middle-heightened people in this group, haha)

Day 3
The sketches of the final four are complete! (Thinking about giving 2.0 & Barley some more height, tho. I dunno, yet)

Here’s how the whole lineup’s looking so far…
Also, here’s some context for the heights (that blue rectangle is a 30cm ruler, btw)

Saturday, May 17, 2025

Blaster done!

Again, it's been some time since my last entry. My bad. Anyways -- good news! I finally got that weapon concept art done!

This is the blaster of Kamilla, protagonist of 'Project: Mydan'
If there's anyone who remembers the Spectrobes series,
you might recognise some of the blasters in the third image

This happened somewhere a little over a month ago. I actually quite like its shape and am satisfied with its umbrella disguise. When it comes to how it'll look in colour, I'm not entirely sure yet. But I hope figuring all that out will be easier than designing its overall shape... Like I said before, designing tools & weapons isn't really my strong point (or at least, not yet) but I'm proud of what I've come up with. It makes me want to practice designing these sorts of things more. 

Anyways, with that concept art out of the way, I'm finally able to move on. Originally, I was going to get to working on the comic roughs traditionally, but I figured it would be inconvenient if I was going to sketch the pages again digitally. So I'm planning on just getting to do everything (except thumbnails) digitally. I'll just leave comic roughs to when I work traditionally.

Monday, February 10, 2025

Pusing past "boring" bits

(Undated entry, possibly written in Februrary 2025)

I've been pretty inactive for some time, and the reason is -- I'll admit -- because I've been putting off a boring part. In other words, I haven't been disciplined enough to just get that boring bit done and over with. The boring bit in question is the concept art for a recuring weapon/tool that the main protagonist of Project: Mydan (AKA Kamilla) uses. Not that I necessarily find making concept art of weapons and tools boring, it's just that it's not really my strong point and because of that, the process gets less interesting. However, I shouldn't let something like that cause there to be a huge gap in my progress. I shouldn't have to keep relying on waiting for motivation or inspiration to come.

Friday, November 15, 2024

Progress after finishing semester 2 of 2024

I'm going to be honest. Since my previous entry, nothing has changed, especially because of how I really wanted to focus on uni for the year's second semester. The task I needed to clear before I'm really happy to move forward is still trying to get the design for Kamilla's blaster right, and for months (or at least during the pockets of time I spent working on Project: Mydan) I felt like things were going nowhere. 

However, I strongly believe that now's the time I can actually get it done. You see, last semester, one of my courses required me to make design concepts for characters, making me experience the process of starting with various ideas evolving into a final product. Now, I'm applying what I've learnt from that experience into my own work, starting with Project: Mydan. Although I've been slacking abt in my progress (I'm just tyring to gain some momentum in this stage), I've managed to get some solid ideas down for Kamilla's blaster. I feel like I'm actually not going nowhere and just redrawing weapons, and instead using my references to get forwards in the design. I've been motivated and inspired lately. I hope to finaly come back.

Monday, August 7, 2023

Subtle changing

When a character, place, or thing first appears outside of doodles and concept art, and into the canonical world that they're part in, it makes almost everything about them pretty much official. Even in my scenario, where I'm someone who's just making a casual webcomic project, I still feel that kind of pressure that everything seems all set in stone once something shows up in canon. 

However, as I'm making my comic, I notice that there are things that could have been done differently when I look back at the previous pages. There are things that I believe that I could have done better, so I try to change them

I can forgive myself because I'm working on my first webcomic project, but I have actually made some subtle changes to some certain elements. If you read Chapter 1, you may notice these if you pay attention. 

Take my my character Shashi, for example. He is Kamilla's cousin's son (AKA her second-nephew), who was introduced very early in the chapter. 

Here is what he looked like in his debut:

See all those stripes on his clothes...

And here is what he ended up looking like a few pages after:

Some of his outfit's colours changed for the sake of balance, too

Notice how I've removed some details on his clothers because I thought they were just too much of a hassle to draw.

Next, let's look at the colours of Kamilla's day outfit. Here is her first appearance wearing it:

A few pages later, you'll see how there have been some slight shifts in brightness, hue, etc.

Here is a comparison so you can see...

I just wasn't exactly as to how overly bright it was before, and wanted to create a better balance in her colour palette. 

You'll notice that this doesn't just applies to characters, but the background, too. You'll see how, with the art style, I'm still trying to figure out what direction that I want to go. I want to be able to make the process quick, but also appear well with the subjects.

And just recently, the colours of the speech bubbles and thought clouds have changed from white to a light yellow-brown colour just in case I would need the colour white to appear brighter if the future ever calls for it. Also, some lettering has been written by hand to create a stronger effect, if needed. 

Maybe this is a regular thing only for now. And maybe this will start to lessen once I become better and more decisive when it comes to making designs for my comics. It doesn't bother me at the moment, but I hope this will come to an end eventually.

Tuesday, June 27, 2023

Kamilla vs the Petal-Rat!

Here is the first major action scene since the chapter began: Kamilla vs the crater Rat. This is the process of its creation. 
The set-up for the traditional art part of things
Before anything, I want to say that the critter that Kamilla encounters in this scene is not exactly a "rat", or at least the kind that is known as one of Earth's most iconic pests. It's just a common pest on Imest, a city petal-rat, known by most as a "rat" because of its many similarities with its Earthean counterpart. 
Trying to design the "city petal-rat"
Now with the Earth-rat-Imest-rat out of the way, I can finally move on to the real process!

At first, I thought I was already prepared to start drawing the thumbnails for the chase scene. I had its description all written out in the script, which meant I already had a good sense of direction, right? Turns out, that was wrong. I was actually struggling to figure out how I wanted the way the pages to look, even though I was only working on the thumbnails. 
The scipt for the chase. Read if you like!
So, what I did was try to draw up a storyboard showing how the scene would go without having to worry about page composition. My mind is mostly pretty simple and in this kind of situation, my preference is to work on one thing at a time.
Storyboarded
This way, I would be able to get a visual script of what would be happening in the chase scene. My intention for this scene was for it to be both short and (hopefully even) mildly entertaining for the first piece of action in Chapter 1. 

I actually only relied on what I could remember from the written script for the storyboard. Really, my only use for the text version of the scene was to get a basic structure for storytelling so that I could feel a sense of direction. I even had to cut off parts of what was originally planned because it was going on for longer than what I had intended when I rewrote it with thumbnails.

And, although the scene was scripted, I didn't include any specific details on what was going on during the action. As seen in the thumbnails/storyboard, there are small moments where there would be some kind of activity such as Kamilla and the rat jumping on these sorts of platforms, Kamilla falling face-flat onto the ground, the rat jumping onto Kamilla's face, etc. Those things, I didn't write in the script. Instead, these ideas came from two pages in my sketchbook full of small moments I would like to see in the scene.
An idea I had that took inspiration from this
Finally, with having finished a storyboard that I was pretty proud of, I moved on to working on the page thumbnails themselves. Although this required me to pretty much draw each moment again, I was able to easily figure out the composition of the comic pages. 
Turned to thumbnails

As I'm writing this entry, I haven't yet made it to the next step, which is drawing up the pages themselves. But it's really simple - the same way I've done the rest of all the other pages. All I have left to do next are as follows: sketch, line, colour, and publish. Until the next scene requiring some kind of coordination, the process begins again!

Thursday, May 25, 2023

Doodling without sketching

Recently, I've discovered a skill that I want to put in a lot of my time and dedication into. And that skill is being able to draw my characters without there needing to draw a detailed sketch underneath. 

In other words, I want something like a "dumbed down" version of my art style so that I can quickly make little comic strips and shorts. This would especially be useful for if the comic is just a small scenario, usually for some quick laughs or for just to tell a moment.

Here are some of my attempts:
A dynamic pose

I may include "noodle arms" on occasion

This skill of drawing with minimal sketching should also be able to help me in creating strong character design, too. If I have too much detail in a character, I would either forget to include them or I would struggle to add them without having to erase what goes underneath it. This is especially useful because in comics, I would have to keep drawing the same characters over and over. 

It was actually only not too long ago when I realised I could apply drawing without sketching to my art. At the time of writing this post, my current media of interest is the TV series, We Bare Bears. This series was my main motivation to practice the skill.

We Bare Bears by Daniel Chong

I was looking at the art style used to draw the bears themselves and I noticed how simplistic yet strong and memorable they were. Eventually, I doodled them on paper and I loved how easy it was. 

I eventually found the webcomic that inspired We Bare Bears: "The Three Bare Bears" and this was the hammer to the nail. I want to make dumb little comics, but I don't want to have to put as much time and effort into them as my more ambitious projects. This was the inspiration of the motivation.

The Three Bare Bears webcomic by Daniel Chong
I'll wish myself luck!

Friday, May 19, 2023

Drawing backgrounds

For some time, I've been trying to figure out how to draw backgrounds with detail, but at the same time, make them quick and easy to draw. 

There's a technique that I noticed in some cartoons where detailed backgrounds are painted with an "imperfect" sort of feel to it. The lines are mostly loose. The colours focus more in lighting & shadows, sometimes not even in line with the lineart. The main subjects are drawn normally with minimal shading and details. See what I mean, here. 


I kind of took some inspiration from that. I found that painting areas where there would be a lot of detail was a lot quicker and efficient than drawing every detail in the picture. I also found that painting with a more transparent brush that mimics how pain works in real life was quicker than cel shading because I could be looser and more laid-back.


Thursday, March 17, 2022

Organising the process

Lately, I've been thinking of ways to speed up the process of my much larger, more ambitious comic projects. Now, here's the thing: since they're so long, it would be quite intimidating to work on them one at a time. It's a huge commitment and I'm kind of fickle, so I'd be afraid of losing interest, especially since they're projects that I'm really passionate about. Since I don't want to have to go through all that, I've spent a long time trying to come up with a plan to manage my projects and my time working on them.

Here's the plan: I'm going to divide those big projects into acts. Which I have done long already, since that's part of the storywriting process, but now I'm chosing to implement that aspect to use in my time-management.

It'll work something a bit like this...

First, the conditions:
  • I have 2 big projects: Project A and Project B
  • A has 3 Acts and B has 5 acts
  • A is Set years Before the events of B and their Stories Aren't Overlapped
And here's the pattern I plan on undertaking:
  1. Project A, Act 1
  2. Project B, Act 1
  3. Project A, Act 2
  4. Project B, Act 2
  5. Project A, Act 3
  6. Project B, Act 3
  7. Etc.
And if any new major projects pop up, I'll figure stuff out from there.