Showing posts with label Comic methods and stuff. Show all posts
Showing posts with label Comic methods and stuff. Show all posts

Saturday, December 13, 2025

Starting Again

It was my birthday earlier this week (on the 10th of December) and one of the gifts I received was a sketchbook. With that sketchbook, I've decided to use it for thumbnailing my comic pages. I thought it would be nice to have a focused place to have all my thumbnail drawings, and I guess it'd be cool to flip through all the work once I've got a decent amount of pages filled.
This was from one of my aunts on my dad's side
I'm starting with my 'Gone Unsupervised!' project, of course. I'll show the thumbnails I've done for one short here. It won't be a huge spoil since this one is a remake of an already existing short, so enjoy!

Although, I do feel like that before I actually get started on drawing the actual comic itself, I should set up the character reference sheets and make some concept art for the house that the characters live in, too. 
I should've drawn up everyone's shoes in the lineup, but whatever...
Maybe I should do concept art as I go, as in: before anything new shows up, I'll do the concepts for them, rather than doing everything all at once. It might make the pace of creating this project much faster, but I don't know how well this might work in the long-run. Maybe because this is a more slice-of-life project, it won't be too harmful.

In the meantime, for 'Project: Mydan', I'm just working on its story and characters, still.
Those are what I have planned to do for now.

Saturday, May 17, 2025

Blaster done!

Again, it's been some time since my last entry. My bad. Anyways -- good news! I finally got that weapon concept art done!

This is the blaster of Kamilla, protagonist of 'Project: Mydan'
If there's anyone who remembers the Spectrobes series,
you might recognise some of the blasters in the third image

This happened somewhere a little over a month ago. I actually quite like its shape and am satisfied with its umbrella disguise. When it comes to how it'll look in colour, I'm not entirely sure yet. But I hope figuring all that out will be easier than designing its overall shape... Like I said before, designing tools & weapons isn't really my strong point (or at least, not yet) but I'm proud of what I've come up with. It makes me want to practice designing these sorts of things more. 

Anyways, with that concept art out of the way, I'm finally able to move on. Originally, I was going to get to working on the comic roughs traditionally, but I figured it would be inconvenient if I was going to sketch the pages again digitally. So I'm planning on just getting to do everything (except thumbnails) digitally. I'll just leave comic roughs to when I work traditionally.

Saturday, July 20, 2024

Re-doing some things

I'm getting back into working on my comics again. I'm hoping this habit won't last a short time, this time. Right now, I'm starting with 'Project: Mydan'.

Just recently, I've rewritten the current scene I'm up to, which is right after Kamilla splits up with her friends, in the crater of city rubble, to look for her trailer and metal pieces. I did this because initially, I wasn't happy with how it turned out. This meant I also had to redraw a bunch of thumbnails.
Looking at the scene (which I'm going to avoid spoiling if anyone reads this), there is a thing or a few that I definitely need to make concept art of. For instance, a tool that Kamilla uses in an upcoming action scene, and also the mysterious machine piece that she finds. Maybe I should do some sketches of the crater, as well. That should be it.
Honestly, getting back into drawing and writing these projects makes me feel happy. I'm glad that I hadn't lost passion. I guess it was a little dormant for a while. 

Tuesday, June 27, 2023

Kamilla vs the Petal-Rat!

Here is the first major action scene since the chapter began: Kamilla vs the crater Rat. This is the process of its creation. 
The set-up for the traditional art part of things
Before anything, I want to say that the critter that Kamilla encounters in this scene is not exactly a "rat", or at least the kind that is known as one of Earth's most iconic pests. It's just a common pest on Imest, a city petal-rat, known by most as a "rat" because of its many similarities with its Earthean counterpart. 
Trying to design the "city petal-rat"
Now with the Earth-rat-Imest-rat out of the way, I can finally move on to the real process!

At first, I thought I was already prepared to start drawing the thumbnails for the chase scene. I had its description all written out in the script, which meant I already had a good sense of direction, right? Turns out, that was wrong. I was actually struggling to figure out how I wanted the way the pages to look, even though I was only working on the thumbnails. 
The scipt for the chase. Read if you like!
So, what I did was try to draw up a storyboard showing how the scene would go without having to worry about page composition. My mind is mostly pretty simple and in this kind of situation, my preference is to work on one thing at a time.
Storyboarded
This way, I would be able to get a visual script of what would be happening in the chase scene. My intention for this scene was for it to be both short and (hopefully even) mildly entertaining for the first piece of action in Chapter 1. 

I actually only relied on what I could remember from the written script for the storyboard. Really, my only use for the text version of the scene was to get a basic structure for storytelling so that I could feel a sense of direction. I even had to cut off parts of what was originally planned because it was going on for longer than what I had intended when I rewrote it with thumbnails.

And, although the scene was scripted, I didn't include any specific details on what was going on during the action. As seen in the thumbnails/storyboard, there are small moments where there would be some kind of activity such as Kamilla and the rat jumping on these sorts of platforms, Kamilla falling face-flat onto the ground, the rat jumping onto Kamilla's face, etc. Those things, I didn't write in the script. Instead, these ideas came from two pages in my sketchbook full of small moments I would like to see in the scene.
An idea I had that took inspiration from this
Finally, with having finished a storyboard that I was pretty proud of, I moved on to working on the page thumbnails themselves. Although this required me to pretty much draw each moment again, I was able to easily figure out the composition of the comic pages. 
Turned to thumbnails

As I'm writing this entry, I haven't yet made it to the next step, which is drawing up the pages themselves. But it's really simple - the same way I've done the rest of all the other pages. All I have left to do next are as follows: sketch, line, colour, and publish. Until the next scene requiring some kind of coordination, the process begins again!

Thursday, May 25, 2023

Doodling without sketching

Recently, I've discovered a skill that I want to put in a lot of my time and dedication into. And that skill is being able to draw my characters without there needing to draw a detailed sketch underneath. 

In other words, I want something like a "dumbed down" version of my art style so that I can quickly make little comic strips and shorts. This would especially be useful for if the comic is just a small scenario, usually for some quick laughs or for just to tell a moment.

Here are some of my attempts:
A dynamic pose

I may include "noodle arms" on occasion

This skill of drawing with minimal sketching should also be able to help me in creating strong character design, too. If I have too much detail in a character, I would either forget to include them or I would struggle to add them without having to erase what goes underneath it. This is especially useful because in comics, I would have to keep drawing the same characters over and over. 

It was actually only not too long ago when I realised I could apply drawing without sketching to my art. At the time of writing this post, my current media of interest is the TV series, We Bare Bears. This series was my main motivation to practice the skill.

We Bare Bears by Daniel Chong

I was looking at the art style used to draw the bears themselves and I noticed how simplistic yet strong and memorable they were. Eventually, I doodled them on paper and I loved how easy it was. 

I eventually found the webcomic that inspired We Bare Bears: "The Three Bare Bears" and this was the hammer to the nail. I want to make dumb little comics, but I don't want to have to put as much time and effort into them as my more ambitious projects. This was the inspiration of the motivation.

The Three Bare Bears webcomic by Daniel Chong
I'll wish myself luck!

Friday, May 19, 2023

Drawing backgrounds

For some time, I've been trying to figure out how to draw backgrounds with detail, but at the same time, make them quick and easy to draw. 

There's a technique that I noticed in some cartoons where detailed backgrounds are painted with an "imperfect" sort of feel to it. The lines are mostly loose. The colours focus more in lighting & shadows, sometimes not even in line with the lineart. The main subjects are drawn normally with minimal shading and details. See what I mean, here. 


I kind of took some inspiration from that. I found that painting areas where there would be a lot of detail was a lot quicker and efficient than drawing every detail in the picture. I also found that painting with a more transparent brush that mimics how pain works in real life was quicker than cel shading because I could be looser and more laid-back.


Tuesday, August 30, 2022

Mydan's prologue and other things

The prologue for Mydan is officially complete. It took me a couple months, but I'm just happy it's done :D Although I'm proud of how it turned out in general, there are a few things that I want to change/add to help things be a bit more clear. Hopefully, I'll find time for doing that in the future, since right now I want to get started on chapter 1. I'm also thinking about doing some ending art for after each chapter, and my next task is to get started on doing that. Anyways, wishing myself luck on future progress.

The prologue is over!

On the side, I've been coming up with ideas for, as well as drawing up, some small slice-of-life/gag comics with some of my characters. I've already completed one with some characters from Gone Unsupervised, which you can view HERE. From the way that the latest comic looks, I feel like that will be the way I'll be drawing up comics under GU from now on. I've had these characters for a long time and I've always wanted to make an ongoing, consistent comic with them. I might as well make the comic process easy, even though it sacrifices some of its visual quality.

Ben (left) and Felix (right) in their first official comic together

Also, uni's back on my tail (as expected). This means that I'll have to put my projects to a lower priority for now, which sucks big time. I only have two subjects for this semester to make things a little easier for me, but I'm still not doing too hot. All I can do now is just put in more effort into focusing on uni stuff, which is hard, therefore taking some time off my projects for a bit. That's not to say my projects are going to be totally dead for some time though - things are just going to get a little slower.

Monday, May 23, 2022

Actually starting now

A lot has happened since my last entry on here. First off, I've just finished the first scene of my Mydan project which has been available to read for some time. I'll be continuing to be making updates as much as I can and, as you would expect, I'm really excited to see how this comic plays out.

Here are the places it's available to read, by the way:
  • Social media:
    Instagram
    DeviantArt
    Tumblr (I'll create an index page for this series, but it's just the page for Scene 1) 
Right now, I'm starting off this comic a little more laid-back. I just want to know what it feels like to finally get something started and worry about all the more extra things that I'll end up worrying about later (like schedules and making things seem more "professional" and whatnot). 

I know it doesn't sound like the best of decisions, but hear me out: I don't want to just sit around making sure everything is perfect before take-off. I would much rather look back at my comics in months time and see how completely mediocre my works are compared to the stuff I'll produce in the future, over worrying about making it like an actual published comic book. So looking at it that way, it's probably a nicer idea.

As I've mentioned before, I'm in university and it's making things a bit harder than it should. ...I also heard at one point that it's recommended that I probably shouldn't be working on a major personal project, as well as smaller projects at the same time, while studying because it'll end up being a lot to juggle. But I don't really mind. 

Wednesday, March 30, 2022

Adding on to the pressure

Not too long ago, I made the decision to get started on drawing up the thumbnails for the prologue for my Mydan project. If me in the past found out I was doing this, I would be worried that I'd be going on a head a bit too early in the project. But now, I've chosen to go head-first into the waters. I want to channel my thoughts into a mindset close to the one I had in my first attempt at making a webcomic: going straight into production after a good-enough script to base everything. 

First, I wanted to get rid of that sense of perfectionism that has been stopping me from moving along in the past couple of years. When working on my SteelHouse project, my plan was to be around 5+ chapters ahead and make sure *everything* was in line and confirmed. But throughout the months, I kept making little tweaks and edits, always treating things like they were never ready. Because of that, I haven't even started making the right concept art.

I also thought that by doing this, I would be able to take my projects a crap-ton more seriously. I'd be setting myself time limits, due dates, and be not-so laid back when it comes to this stuff. There are many stories that I want to get out there, some in comic form, and knowing how long it takes to actually get a narrative out there, my lifespan won't be able to fit in everything in time, which is a pretty tough truth to face.

Anyways, here's the notebook I'm doing my thumbnails on. Here are the ones for only the prologue for my Mydan project, so I'm okay with showing you what I've got: