Friday, November 21, 2025

Attempting 'Gone Unsupervised!'

Because of all the plot stuff I'm still working on with Project: Mydan, I'm going to be drawing up another project in the meantime. That comic project is titled 'Gone Unsupervised!', which follows the more humorous scenarios experienced by these twelve weird teenagers who all live in the same house.

I don't really have a title design for this, yet

The twelve began as a group of characters I created when I was twelve, and at around that time I had no friends in school, so I used those characters as a way to cope. They've stuck by my side all throughout high school (and I have great friends now).

The comic format from 2020.
Also, notice its prototype title, 'No Adult Supervision!'
which I changed because it was too long.

Starting from 2020, I've actually tried making a comic strip series with them, but university got in the way and I didn't plan the whole proect out very well, so I stopped. I tried again to make a comic series with these guys back in 2022 and I stopped after one comic for all the same reasons.

The new attempt in 2022. I plan to divert from this style of
colouring when I draw it again, though.

It's nearing the end of 2025, and I'm also finished with uni, so now I have plenty of time to work on my projects again. I've also written a ton of scenarios for Gone Unsupervised!, which should keep me active for a while, and also, I'll have enough room to work on Project: Mydan in the meantime. 

When it comes to working on my projects, I plan to have two going on at the same time: 1) is something more narrative-focused, and 2) are more focused on small/simple scenarios and gags, without any big story or anything. My art style isn't too complex and I find it difficult to feel burnt out with my passions, so I think I'll be fine.

Monday, November 17, 2025

Update on 'Project: Mydan'

I'll admit, when it comes to working on Project: Mydan I've deliberately decided to put off drawing it for some time. I've done it for one reason: Kamilla as the story's protagonist. For ages, I've been thinking about how to go about her role as the main character and 'hero' of the narrative. I've felt like she's not strong enough as one, at least for me.

I know, when I initially started writing Project: Mydan, I gave myself a limitation -- keep the story somewhat simple. I thought it'd be good because I could make it a little shorter to complete. However, I wanted the characters to be people we actually care about enough to follow, because in my mind, simple doesn't equal shallow.

To be continued...

Saturday, May 17, 2025

Blaster done!

Again, it's been some time since my last entry. My bad. Anyways -- good news! I finally got that weapon concept art done!

This is the blaster of Kamilla, protagonist of 'Project: Mydan'
If there's anyone who remembers the Spectrobes series,
you might recognise some of the blasters in the third image

This happened somewhere a little over a month ago. I actually quite like its shape and am satisfied with its umbrella disguise. When it comes to how it'll look in colour, I'm not entirely sure yet. But I hope figuring all that out will be easier than designing its overall shape... Like I said before, designing tools & weapons isn't really my strong point (or at least, not yet) but I'm proud of what I've come up with. It makes me want to practice designing these sorts of things more. 

Anyways, with that concept art out of the way, I'm finally able to move on. Originally, I was going to get to working on the comic roughs traditionally, but I figured it would be inconvenient if I was going to sketch the pages again digitally. So I'm planning on just getting to do everything (except thumbnails) digitally. I'll just leave comic roughs to when I work traditionally.

Monday, February 10, 2025

Pusing past "boring" bits

(Undated entry, possibly written in Februrary 2025)

I've been pretty inactive for some time, and the reason is -- I'll admit -- because I've been putting off a boring part. In other words, I haven't been disciplined enough to just get that boring bit done and over with. The boring bit in question is the concept art for a recuring weapon/tool that the main protagonist of Project: Mydan (AKA Kamilla) uses. Not that I necessarily find making concept art of weapons and tools boring, it's just that it's not really my strong point and because of that, the process gets less interesting. However, I shouldn't let something like that cause there to be a huge gap in my progress. I shouldn't have to keep relying on waiting for motivation or inspiration to come.

Friday, November 15, 2024

Progress after finishing semester 2 of 2024

I'm going to be honest. Since my previous entry, nothing has changed, especially because of how I really wanted to focus on uni for the year's second semester. The task I needed to clear before I'm really happy to move forward is still trying to get the design for Kamilla's blaster right, and for months (or at least during the pockets of time I spent working on Project: Mydan) I felt like things were going nowhere. 

However, I strongly believe that now's the time I can actually get it done. You see, last semester, one of my courses required me to make design concepts for characters, making me experience the process of starting with various ideas evolving into a final product. Now, I'm applying what I've learnt from that experience into my own work, starting with Project: Mydan. Although I've been slacking abt in my progress (I'm just tyring to gain some momentum in this stage), I've managed to get some solid ideas down for Kamilla's blaster. I feel like I'm actually not going nowhere and just redrawing weapons, and instead using my references to get forwards in the design. I've been motivated and inspired lately. I hope to finaly come back.

Saturday, July 20, 2024

Re-doing some things

I'm getting back into working on my comics again. I'm hoping this habit won't last a short time, this time. Right now, I'm starting with 'Project: Mydan'.

Just recently, I've rewritten the current scene I'm up to, which is right after Kamilla splits up with her friends, in the crater of city rubble, to look for her trailer and metal pieces. I did this because initially, I wasn't happy with how it turned out. This meant I also had to redraw a bunch of thumbnails.
Looking at the scene (which I'm going to avoid spoiling if anyone reads this), there is a thing or a few that I definitely need to make concept art of. For instance, a tool that Kamilla uses in an upcoming action scene, and also the mysterious machine piece that she finds. Maybe I should do some sketches of the crater, as well. That should be it.
Honestly, getting back into drawing and writing these projects makes me feel happy. I'm glad that I hadn't lost passion. I guess it was a little dormant for a while. 

Sunday, March 3, 2024

Aiming for a 2024 Revival!

Hello everyone! I haven't posted here in a while. As you can probably guess from my lack of activity here (and pretty much everywhere else) lately, I haven't been doing much on my projects. And this is even though I had all of my Summer holidays to work on them. 

All that might sound worrying for most, but not for me. I know that my passion is still there, and it needs to be re-ignited with the right ingredients for its fuel. Recently, I have been trying to figure out what they are. This process may take just one guess, or, more likely, I'll have to test out multiple theories

So far, the theories I have come to a total of one. That theory is this: "If I update my project blog (and my projects Tumblr) on a more regular basis, then I will be more likely to do more work on my projects." Hopefully, this is the one. If not, that's too bad. But whatever happens, I'm looking forward to continuing my comics! ...And maybe more...?

(Also, uni's back and it's my final year, so it's going to be hell for me)