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Saturday, May 17, 2025

Blaster done!

Again, it's been some time since my last entry. My bad. Anyways -- good news! I finally got that weapon concept art done!

This is the blaster of Kamilla, protagonist of 'Project: Mydan'
If there's anyone who remembers the Spectrobes series,
you might recognise some of the blasters in the third image

This happened somewhere a little over a month ago. I actually quite like its shape and am satisfied with its umbrella disguise. When it comes to how it'll look in colour, I'm not entirely sure yet. But I hope figuring all that out will be easier than designing its overall shape... Like I said before, designing tools & weapons isn't really my strong point (or at least, not yet) but I'm proud of what I've come up with. It makes me want to practice designing these sorts of things more. 

Anyways, with that concept art out of the way, I'm finally able to move on. Originally, I was going to get to working on the comic roughs traditionally, but I figured it would be inconvenient if I was going to sketch the pages again digitally. So I'm planning on just getting to do everything (except thumbnails) digitally. I'll just leave comic roughs to when I work traditionally.

Monday, February 10, 2025

Pusing past "boring" bits

(Undated entry, possibly written in Februrary 2025)

I've been pretty inactive for some time, and the reason is -- I'll admit -- because I've been putting off a boring part. In other words, I haven't been disciplined enough to just get that boring bit done and over with. The boring bit in question is the concept art for a recuring weapon/tool that the main protagonist of Project: Mydan (AKA Kamilla) uses. Not that I necessarily find making concept art of weapons and tools boring, it's just that it's not really my strong point and because of that, the process gets less interesting. However, I shouldn't let something like that cause there to be a huge gap in my progress. I shouldn't have to keep relying on waiting for motivation or inspiration to come.